v0.2.12 Hotfix 4 — King Behavior Refinement
Refined King's behavioral logic to address server-side lag issues during early Pre-Alpha builds.
Changes
- King's mace strikes now actively aim for higher accuracy
- Lessened strictness of leap attacks to prevent entity getting permanently stuck in map geometry after player stun
- Continues mitigation of server-side lag introduced during initial Pre-Alpha builds
v0.2.12 Hotfix 3 — CONTENT.MOD Fix
Critical fix for CONTENT.MOD entity that was causing server crashes.
Changes
- Fixed logic loops that crashed entire Roblox servers upon CONTENT.MOD spawning
- Fixed auditory stun cues for players attempting to defend against CONTENT.MOD
- CONTENT.MOD re-added to active entity roster
v0.2.12 Hotfix 2 — Red44 Targeting Overhaul
Quality of life improvement to reduce frustration during encounters.
Changes
- Red44 targeting algorithms made more forgiving
- Entity now actively switches between targets during pursuit rather than tunneling single player
- Provides more survival windows during extended chases
v0.2.12 Hotfix 1 — Brute Twins Stun Interval Fix
Bug fix addressing Brute Twins stun interval inconsistencies.
Changes
- Fixed Brute Twins stun intervals that were inconsistent during specific scenario triggers
- Addresses community reports of unfair stun timing
v0.2.12 — General Stability & Audio Fix
General stability improvements and player audio settings respect fix.
Changes
- General stability improvements across the simulation
- Evil Roblox and other entities now respect localized player audio settings
- Addresses community reports of audio inconsistencies
v0.2.0 — The Massive Content Injection
The largest update in Darkest Hours history. This milestone release injected a massive wave of new content.
New Content
- 23 new entities added to the active roster
- 11 new items integrated into the loadout system
- 26 new maps added to the server rotation logic
- Major structural revamp of 3008 map
Gameplay Changes
- Item acquisition shifted from dedicated shop to randomized loadout model
- Players now receive 3 random items per match instead of economic purchasing
- New entity behaviors and AI patterns for the expanded roster
Earlier Development History
The Miraheze wiki maintains a comprehensive historical record of earlier versions, including entity removals, scrapped concepts, and removed maps.
Notable earlier removals:
- Furnace & Starved: Removed due to out-of-game controversies surrounding original creators (Sonic.EXE mod connections)
- The Devil, Abomination, EXE, Grimace, Rush, Screech, Seek, Zircom: Scrapped concepts that never reached implementation
- CONTENT.MOD: Temporarily removed after crash-causing bugs, re-added in v0.2.12
For full historical documentation, visit the Miraheze Version History page.