📋 Patch Notes & Version History

Complete timeline of updates, bug fixes, and balance changes for Darkest Hours.

Current Status: Darkest Hours is in Pre-Alpha development. The v0.2.0 update through v0.2.12 hotfixes represent the most recent stable releases.
April 2026 — v0.2.12 Hotfix 4

v0.2.12 Hotfix 4 — King Behavior Refinement

Refined King's behavioral logic to address server-side lag issues during early Pre-Alpha builds.

Changes

  • King's mace strikes now actively aim for higher accuracy
  • Lessened strictness of leap attacks to prevent entity getting permanently stuck in map geometry after player stun
  • Continues mitigation of server-side lag introduced during initial Pre-Alpha builds
April 2026 — v0.2.12 Hotfix 3

v0.2.12 Hotfix 3 — CONTENT.MOD Fix

Critical fix for CONTENT.MOD entity that was causing server crashes.

Changes

  • Fixed logic loops that crashed entire Roblox servers upon CONTENT.MOD spawning
  • Fixed auditory stun cues for players attempting to defend against CONTENT.MOD
  • CONTENT.MOD re-added to active entity roster
April 2026 — v0.2.12 Hotfix 2

v0.2.12 Hotfix 2 — Red44 Targeting Overhaul

Quality of life improvement to reduce frustration during encounters.

Changes

  • Red44 targeting algorithms made more forgiving
  • Entity now actively switches between targets during pursuit rather than tunneling single player
  • Provides more survival windows during extended chases
April 2026 — v0.2.12 Hotfix 1

v0.2.12 Hotfix 1 — Brute Twins Stun Interval Fix

Bug fix addressing Brute Twins stun interval inconsistencies.

Changes

  • Fixed Brute Twins stun intervals that were inconsistent during specific scenario triggers
  • Addresses community reports of unfair stun timing
April 2026 — v0.2.12

v0.2.12 — General Stability & Audio Fix

General stability improvements and player audio settings respect fix.

Changes

  • General stability improvements across the simulation
  • Evil Roblox and other entities now respect localized player audio settings
  • Addresses community reports of audio inconsistencies
April 1, 2026 — v0.2.0

v0.2.0 — The Massive Content Injection

The largest update in Darkest Hours history. This milestone release injected a massive wave of new content.

New Content

  • 23 new entities added to the active roster
  • 11 new items integrated into the loadout system
  • 26 new maps added to the server rotation logic
  • Major structural revamp of 3008 map

Gameplay Changes

  • Item acquisition shifted from dedicated shop to randomized loadout model
  • Players now receive 3 random items per match instead of economic purchasing
  • New entity behaviors and AI patterns for the expanded roster
Pre-v0.2.0

Earlier Development History

The Miraheze wiki maintains a comprehensive historical record of earlier versions, including entity removals, scrapped concepts, and removed maps.

Notable earlier removals:

  • Furnace & Starved: Removed due to out-of-game controversies surrounding original creators (Sonic.EXE mod connections)
  • The Devil, Abomination, EXE, Grimace, Rush, Screech, Seek, Zircom: Scrapped concepts that never reached implementation
  • CONTENT.MOD: Temporarily removed after crash-causing bugs, re-added in v0.2.12

For full historical documentation, visit the Miraheze Version History page.

Ongoing Development: Darkest Hours is in active Pre-Alpha development. Expect frequent updates, hotfixes, and rapid content changes as the development team refines the experience toward a stable release.