⏱️ Trial Progression Calculator

Calculate optimal paths through trial matches. Compute time reductions and predict special trial modifiers.

Tool 2 of 4 — Trial Progression and Temporal Efficiency Calculator

Maps the round timer, calculates objective fulfillment requirements, processes algorithmic modifiers, and outputs the most mathematically efficient path to round completion.

Round Duration Calculator

Each trial starts with 300 seconds (5 minutes). Complete objectives to reduce the timer.

Formula: Final Duration = 300 - (S × 10) - (C × 30)
Where S = Scrap quotas completed, C = Capture points completed

Projected Round Duration

150s

2 minutes 30 seconds remaining

Special Trial Predictor (Trial 3)

Trial 3 is ALWAYS a Special Trial. Identify the modifier quickly to pivot your strategy.

Modifier Identification Strategic Adjustment
Dolly Objective text appears 5 times Stop ALL movement when eyes open. Use killer-pause window.
Double Trouble Objective text appears twice Hyper-conservative movement. Prioritize hiding.
Fog Gray text layers behind blue Abandon ranged weapons. Rely on Radar and audio.
Blackout Screen darkens rapidly Flashlight mandatory. Agony helps navigation.
Bloodbath Objective text replicates 5 times Perpetual high-speed movement. No objective play.
Husk Husk head graphic behind text Never stand still. Capture points extremely difficult.
Infection Objective text rotates, turns green/black Prioritize escape. Map fills rapidly with deaths.

Last Prisoner Standing Timer

When only 1 player remains (outside Escape Trial), LPS triggers. Survive for ~2 minutes to spawn extraction.

2:00

Time remaining to survive

Pro Tip: During LPS with Riot Coil and infinite stamina, you can maintain continuous high-speed movement. Keep a clean driving line — collisions halt momentum.

Objective Efficiency Comparison

Objective Time Reduction Risk Level Efficiency Rating
Capture Point -30 seconds High (stationary bottleneck) Best ROI
Scrap Collection -10 seconds Medium (exposed exploration) Good

Capturing 3 points yields -90 seconds vs Scrap's -30 seconds. Capture is always the time-efficient choice when survivable.